Server Rules and transfer requirments

Joint Leadership Resolution – Castle Rotation & Communication

As a kingdom, we acknowledge that the kingdom has an agreed castle rotation order: MTH → MRT → MSA → WIN  We recognize that if there are any communication gaps, we share a responsibility to ensure agreements are clearly communicated, confirmed, and understood by all major alliances. Therefore as a kingdom we collectively agree to: Reconfirm castle rotations in advance of each event. Use a clear, centralized communication channel on discord and alliance chat for rotation announcements and require leader-level acknowledgement before castle actions begin.

IIf any uncertainty arises, rather than escalating in real time all participating alliances commit to respecting kingdom-level agreements and acting in the long-term interest of kingdom stability, cooperation, and KvK success. This resolution represents a unified leadership position. We move forward with a clean slate, stronger coordination, and mutual respect.
                                                                                                  — Kingdom Leadership

Server rules:

General NAP rules
1.. Attacks on rss tiles across the state is prohibited.Destruction of any alliance-building or banner at any time will immediately get a retaliatory attack. If the attacker doesn’t leave, they will be attacked until they leave.
2. Facilities are a free for all for all alliances in the state. No Nap alliance is allowed to block access to a facility. If you are blocked access, communication between alliances must be attempted first before any banners are burned.
3.No attack on cities during alliance events like Bear, Viking, Sanctuary, and Fortress.
4.All disputes must be given 24 hours to be handled democratically. No direct retaliation is allowed. Inform your R5/R4.
5.Voting is determined by a majority vote.No active recruiting from Nap alliances.

 Rule handling for tile and TC hits 

Tile hits are banned except for All Out Event (KE) during which our rules are:
1.No attacks on any castle statewide. (Rule one does not apply if a person is without an alliance) Any infraction will result in punishment of a tc to the offender (share reports with r4s and r5s)
2. Only resource tiles may be attacked.
3. if a mutually agreed-upon attack is made on a tc, it is allowed. however, no other player may support them in attacking, and the player shall not be burned afterwards.

Tile hits will be handled as follows:
1st offense: One return tile hit by defender or designated alliance member
2nd offense: 1 TC hit by defender or designated alliance member
3rd offense: Removal of offender from alliance. (after a kick, a member shall be given a grace period before being burned and relocated by their former alliance)

If there is no progtression then proceed with attempted diplomacy with the offenders alliance leader one time if unsuccessful with diplomacy.

Fortreses and Sanctuaries

NAP alliances and their academies will be protected.
Only one academy per alliance: Mrt (Sanctuaries 1 and 2) WIN (Sanctuaries 4 and 6), Mth (Sanctuaries 7 and 8) Eng (Sanctuaries 9 and 10), and MSA (Sanctuaries 11 and 12). Other alliances (Sanctuaries 3 and 5) Fortress allocation (WIN, Mrt, ENG, MTH)

Castle Battle (KVK)

1. No attacks on TC during the castle battle until the winner is declared.
2.No attacks on TC in the gray area around the castle until the battle is declared.
3. No hate speech/racism/dumbfuckery in WC
4. Porting to the left (west) side of the castle near the own alliance.
5. Each state will handle issues with their own people regarding rule breaks
6. As long as each state abides by the rules, the losing state will not be penalized & lose out on king buffs and ministry positions.

Castle Positions

1. Castle appointments shall be shared between both kingdoms as a result of Kingdom 772's win or loss. This establishes equality between each kingdom and a balanced power structure.
2. Home castes shall have a king rotate among the current NAP alliances of the given kingdom.
3.Only the current controlling alliance shall appoint the Minister of Justice role, as it gives the ability to grant and remove appointments.
4. Other roles shall be granted to members of any alliance, no matter their rank, to create an equal balance among all members of the server.
5. Violators of NAP and related serverwide policys shall be given negative castle appointments. (such as negative construction, research, and training speeds; negative resource gathering; negative healing and infirmary capacity; negative squad lethality; negative attack; negative deployment capacity, negative training speed and capacity) based upon their specific violation and the kings discression.